When some day I needed a few export features I simply didn't have in Cinema. So I left it for over half a year - nearly untouched. The first few days I nearly regretted my decission because it was so terribly differend and weird in some places coming from Cinema 4D. It's very reasonably priced so I though: "What the hell.? Why not." So when the character tools hit, I just bought it.
![modo 801 ik rigging tutorial modo 801 ik rigging tutorial](https://i1.wp.com/www.solidsmack.com/wp-content/uploads/2014/05/cover.jpg)
It was at a 50% special price so I didn't think much when buying it because I wanted to get into it anyways and people recommended it all over the place as a modeler. Can you please share, what to expect and what should I check as training and addons for game development? Also, any tips on where Blender is PITA ? Should I have to keep a companion software? I'm thinking of using quixel suite/algorthmic suite alongside it. I know many of you are using Blender professionally. So, I'm ready to learn this with a serious note, from CGCookie, CMIVFX etc. I think it has just crossed my tolerence threshold.
![modo 801 ik rigging tutorial modo 801 ik rigging tutorial](https://i.ytimg.com/vi/i20FXD80-XM/maxresdefault.jpg)
But with the latest release, it appeared much more friendly to me. Couldn't get my head around it's workspace.
#Modo 801 ik rigging tutorial software
So, relucatantly, I looked at Blender again, I've tried this software before. If I do modeling and animations in another software, keeping Houdini just for generating procedural assets doesn't makes lot of sense anyway.
#Modo 801 ik rigging tutorial upgrade
Then again, if it decides to switch that off, like they did with Torque, I'll have to upgrade to Houdini and that'd be real pricey because I'll still have to get a software for poly modeling. Houdini is an interesting outlaw, and their recent venture of Houdini Engine actually holds many promises. It's just a matter of time until they do that. They play with the big boys and will not hesitate to raise the price of Modo and try to pitch it against ADSK suites. And at the back of the mind, it plays that Foundry doesn't operate at the level of indies. Is it good for the users, haven't seen any sign to ensure that. But I was kinda shocked when they merged with Foundry. Modo is nice till now, even without vertex normals and proper fbx pipeline. They would gather up indies with this and later migrate them to Maya by killing this. I've simply lost faith in ADSK and MayaLT to me is nothing but indie trap.
![modo 801 ik rigging tutorial modo 801 ik rigging tutorial](http://modo.docs.thefoundry.co.uk/modo/801/help/images/shade_render/Camera_AdvancedHandles.png)
The things within my financial reach are Modo, Maya LT, Houdini Apprentice (and perhaps Houdini basic) and Blender. I want to start learning again and trying to ensure this would be the main DCC I'd use for rest of my life. So, started weighing my options, and money too. Because the market is volatile and the big corporations will kill any software if they turn unprofitable in the last quarter. Now after the murder of XSI by ADSK, I'm really skeptical of learning another DCC and face this again in the future. I was long time XSI user, recently started learning Modo.